Viewing frustum

Results: 20



#Item
11Potentially visible set / Hidden surface determination / Portal rendering / Z-buffering / Visibility / Rendering / Rasterisation / Viewing frustum / Level of detail / 3D computer graphics / Imaging / Optics

EUROGRAPHICS[removed]A. Chalmers and T.-M. Rhyne (Guest Editors) Volume[removed]), Number 3 Instant Visibility

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Source URL: www.cg.tuwien.ac.at

Language: English - Date: 2001-05-07 05:51:12
12Binary space partitioning / Data management / Rendering / Software development / Level of detail / Octree / Portal rendering / Sprite / Computer graphics / 3D computer graphics / Computing / Viewing frustum

impplacement_jeschke_i3d.dvi

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Source URL: www.cg.tuwien.ac.at

Language: English - Date: 2005-02-09 10:49:05
13Viewing frustum / Imaging / Stereoscopy / Rendering / Light field / Graphics processing unit / 3D computer graphics / Computer graphics / Frustum

GPU-Based View Synthesis Using an Orbital Reconstruction Frustum Greg Welch Hua Yang

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Source URL: www.cs.unc.edu

Language: English - Date: 2006-05-01 16:13:43
14Computing / Hidden surface determination / Potentially visible set / Frustum / Viewing frustum / Clipping / Bounding volume / Space partitioning / Binary space partitioning / 3D computer graphics / Computer graphics / Geometry

Accelerated Occlusion Culling using Shadow Frusta  D. Manocha J. Cohen M. Liny K. Ho H. Zhang Department of Computer Science University of North Carolina Chapel Hill, NC[removed]fhudson,manocha,cohenj,lin,ho ,zhangh

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Source URL: www.cs.unc.edu

Language: English - Date: 2002-08-23 10:41:44
15Viewing frustum / Imaging / Stereoscopy / Rendering / Light field / Graphics processing unit / 3D computer graphics / Computer graphics / Frustum

GPU-Based View Synthesis Using an Orbital Reconstruction Frustum Greg Welch Hua Yang

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Source URL: www.cs.unc.edu

Language: English - Date: 2009-04-01 11:27:25
16Hidden surface determination / Potentially visible set / Z-buffering / Rendering / Binary space partitioning / Level of detail / Viewing frustum / Scene graph / Bounding volume / 3D computer graphics / Computer graphics / Imaging

Visibility Culling using Hierarchical Occlusion Maps Hansong Zhang Dinesh Manocha Tom Hudson

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Source URL: www.cs.unc.edu

Language: English - Date: 2002-08-23 10:41:50
17Potentially visible set / Hidden surface determination / Portal rendering / Viewing frustum / Level of detail / Rendering / Frustum / Polygon / Graphics pipeline / 3D computer graphics / Computer graphics / Imaging

HELSINKI UNIVERSITY OF TECHNOLOGY Telecommunications Software and Multimedia Laboratory Tik[removed]Seminar on computer graphics

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Source URL: www.tml.tkk.fi

Language: English - Date: 2003-04-28 11:06:00
18Potentially visible set / Hidden surface determination / Umbra / Rasterisation / Z-buffering / Viewing frustum / Radiosity / Shadow / Level of detail / 3D computer graphics / Imaging / Optics

Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs Peter Wonka, Michael Wimmer, Dieter Schmalstieg

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Source URL: www.cg.tuwien.ac.at

Language: English - Date: 2003-03-12 15:04:35
19Viewing frustum / Frustum / Hidden surface determination / Collision detection / Minimum bounding box / Base / Octree / Scene graph / Clipping / Geometry / 3D computer graphics / Bounding volume

Optimized View Frustum Culling Algorithms for Bounding Boxes Ulf Assarsson and Tomas M¨oller

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Source URL: jesper.kalliope.org

Language: English - Date: 2006-12-05 05:43:09
20Graphics / Potentially visible set / Binary space partitioning / Rendering / Octree / Portal rendering / Culling / Space partitioning / Viewing frustum / 3D computer graphics / Computing / Hidden surface determination

PDF Document

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Source URL: www.cs.technion.ac.il

Language: English - Date: 2001-06-28 01:22:12
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